Free Ebook Introducing ZBrushBy Eric Keller
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Introducing ZBrushBy Eric Keller
Free Ebook Introducing ZBrushBy Eric Keller
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If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start.
Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.
- Introduces you to ZBrush 3.1, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
- Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
- Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models
Learn to create lush, beautiful digital art with ZBrush and this detailed guide.
- Amazon Sales Rank: #1733506 in Books
- Published on: 2008-05-05
- Original language: English
- Number of items: 1
- Dimensions: 9.22" h x .84" w x 7.42" l, 2.10 pounds
- Binding: Paperback
- 472 pages
Amazon.com Review
Amazon Exclusive: Eric Keller’s Top 10 Cool Uses for ZBrush
1. Blendshape Facial Targets: Create blendshape facial targets for characters for animation in Maya using ZBrush - it's fast and easy! 2. Tiling Textures: Use ZBrush to create tiling textures for 3D objects. 3. Normal and Displacement Maps: Use ZBrush to create normal and displacement maps - it's superior to Maya's native difference map generator. 4. Texture Maps: Paint texture maps directly on characters and 3D objects. 5. Illustrations: Craft amazing illustrations with ZBrush's 2.5D painting tools. 6. Compositing: Render separate passes of an object from ZBrush with different materials applied for compositing in Photoshop. 7. Sculpting: Add ZApplink to ZBrushes' sculpting power with Photoshop and Painter brushes. 8. Material Capture: Design specialized materials based on objects in photographs with ZBrush's Material Capture tool. 9. Modeling: Build digital models for 3D printing and fabrication. 10. Character Creation: Shape the most amazing characters and creatures possible using ZBrush's revolutionary digital sculpting tools.
From the Back Cover Create Hyper-Realistic Digital Models
If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step-by-step instruction you need to soon feel right at home with this revolutionary software.
Each chapter explains core concepts, then reinforces them with fun, hands-on tutorials that will amaze you with your growing ability to create hyper-detailed, realistic, organic sculptures on your computer. From creating illustrations in 2.5 dimensions to sculpting with digital clay, you'll master ZBrush's powerful tools for creating fantastic images and 3D models for use in animation programs, such as 3ds Max and Maya.
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Understand ZBrush's unique painting and sculpting technology
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Take a tour of the innovative ZBrush interface and tools
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Master 2.5D painting, digital sculpting, and texture painting
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Learn how to set lighting, create materials, and render in ZBrush
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Go through a production pipeline, from modeling to rendering to exporting models, textures, and displacement maps
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Transfer your ZBrush creations into Maya and other 3D applications for use in film, games, and illustration
VALUABLE COMPANION DVD The DVD includes example files and models to help guide you through each lesson as well as ZBrush Macro scripts and movies to show you the sculpting process used in each chapter. It also includes a trial version of ZBrush 3.1 for the Microsoft Windows operating system.
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Learn ZBrush's Material Capture technology to create surfaces from photographs
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Work with subtools to create creature sculptures from multiple objects
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Use lighting and rendering in ZBrush to create 2.5D compositions
About the Author Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high-end animator for film, television, and scientific visualization with clients including Disney, ESPN, Warner Brothers, Hewlett-Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Eric is the author of Maya Visual Effects: The Innovator's Guide, a contributing author to Mastering Maya 8.5 and Mastering Maya 7 (all from Sybex), and has written articles and tutorials for industry magazines.
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